Ff6 how does morph work




















The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses. The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses. The character's starting Mag. Pwr score; this does not increase with level but may be permanently increased with esper bonuses. The character's base Bat. Pwr score; this is augmented by equipped weapons but cannot be permanently increased.

The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased. The character's base Mag. Def score; this is augmented by equipped armor and relics but cannot be permanently increased. The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses. Track this topic Receive email notification when a reply has been made to this topic and you are not active on the board.

Subscribe to this forum Receive email notification when a new topic is posted in this forum and you are not active on the board. Powered by Invision Power Board U v1. Posted: 15th March Message Email Quote.

Posted: 16th March Message Email Quote. Posted: 25th March Message Quote. So Rangers is correct FF6 does have limit breaks in fact you may never ever see them because they very very rarely occur even when near death.

I remember seeing them as a kid thinking they were a glitch because if you pushed your cart a certain way or some dust gets in all of a sudden General Leo might get in your party. Trance is not a limit break. Way back when even the official strategy guide did not have all the information in fact saving CID was listed as impossible. Posted: 30th March Message Quote.

I don't know which "Official Guide" you were reading, but this one had Nintendo's name on the cover. Says it right when you boot up the game, "Licensed by Nintendo". I highly doubt Hiroyuki Ito hangs out around here, but that'd be the guy to ask. This post has been edited by Spooniest on 30th March Posted: 1st April Message Email Quote. The thing that's tripping me up is the commands.

I understand on a rudimentary level that hex is just an addressed string of numbers and changing the number at a specific index changes what happens when the commands are executed. But the commands aren't stored in the same fashion, are they? Any which way I figured I'd ask, because I know several hackers here have made Morph patches before and are trying to make Morph less game-breaking.

First off, I fixed the animation issue with Morph in my beta Morphenomenal patch. The code is as follows: Code:. I'll fix this later. Having read through some of the basic assembly tutorials linked, I've determined this kind of programming is beyond my capabilities. If this is basic, I don't want to see what advanced looks like. But directly instructing a processor to do this stuff? That's like learning to speak robot. I can't wrap my head around it.

If not, I can live without it; the spell just won't do much before the player starts getting magic experience. Group Breakdown - Group 17 Safety Bit. Group Breakdown - Group 18 Growth Egg. Group Breakdown - Group 19 Ribbons. Group Breakdown - Group 20 Flame Shield. Group Breakdown - Group 21 Ice Shield. Group Breakdown - Group 22 Thunder Shield.

Group Breakdown - Group 23 Cursed Items. Group Breakdown - Group 24 Pure Items. Group Breakdown - Group 25 Assassin Items. If you are reading this, you are probably wondering: "I chose the Esper, but I don't know what to do with it besides begin Ultima spam?

If you have these or any questions along the lines, then this guide is for you. After learning about how Ragnarok works and some of the outcomes, I wanted to find a source to help me to find the Morph outcomes without having to scour through FF Wiki So I decided to sacrifice more time to help myself and others.

This guide will show you how to acquire Ragnarok, the mechanics behind it's awesome power and which enemies can be slaughtered and converted into what items. Accuracy x 0.

For the Group breakdown, the number in brackets is the chance of Ragnarok working on this enemy. Factor that into the accuracy check and divide the first number by 4 to get your real odds of getting that item from each group.

All enemies are ordered by appearance in game and their odds going from earliest and latest, best to worst. Group 0.



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