The universe in which the games take place has a rich and complex backstory, and even better, it's not a rich and complex back story that the player has to have info-dumped into his head.
Anderson "Extended Universe" novels and have a working knowledge of the seven prime forms of lightsaber combat to get the most out of the game. There's depth in the backstory, but it's not the kind of depth that ever compelled me to memorize the game's codex entries. Do you really need to know that the "First Contact War" between humans and Turians started because humans activated a mass relay in violation of council law and that the war culminated in the siege of Shanxi?
It's wonderful flavor, but it's not mandatory knowledge. The world is alive and compellingly real just through dialogue and character actions, without needing endless narration.
The first game's opening title crawl essentially says, "This is the future and aliens are real and you are a space soldier. Instead of a galactic civics lesson, Mass Effect focuses on a human, the forever-first-nameless Commander Shepard, and his fight against the ancient Reapers, an enemy that aims to rid the galaxy of advanced sentient life for a whole bunch of really complicated reasons.
That fight is the central focus of all three games, though Shepard's path from soldier to savior twists and turns and doubles back on itself like a demented snake. The feel of the Mass Effect universe permeates every scene, and in that way it feels a lot like other good Bioware games. In Knights of the Old Republic , for instance, you never forgot you were in Star Wars —the sounds, the colors, the costumes, the look and feel of each room and character were all carefully tuned.
Mass Effect is the same. The future is a cool blue neon with glowing flecks all around it. Orange and yellow and green floating computer screens and omni-tools. People and aliens all dressed head to toe in form-fitting slickness. And curves everywhere—the future is dominated by curves, from the Mass Effect logo down to every nook and cranny on every spaceship.
You must login or create an account to comment. Skip to main content Adrian adiera1 on DeviantArt. A brief video summary: what I learned from re-playing the Mass Effect series from start to finish.
The final entry in the Mass Effect trilogy is all about Shepard bringing the entire galaxy together to stop the cycle of destruction and end the Reapers. Alongside that big story, a lot of personal character arcs also come to an end in Mass Effect 3. So, the game would've never worked if it was short. It's the sort of title that needs plenty of time to tie up loose ends and bring the trilogy to a close.
But exactly how long is it? This guide tells you how many hours it takes to beat the main story, complete everything in the game, and also provides average completion times for every piece of DLC. If you put your entire focus on the main story of the game and ignore most of the side content, you're looking at around a hour playthrough. While an average playthrough of Mass Effect 3 will last somewhere between hours, completionists will find themselves tacking an extra 15 hours into that total.
Alongside brief additions like From Ashes, several lengthier content packs are included. For those rushing through the main story of the main game and its DLC, a hour lengthy is likely.
A balanced run with some side content will land closer to the hour mark, while players attempting to fully complete the third game and its post-launch content could end up hitting over 65 hours of playtime.
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